SIGN-IN  /  REGISTER    MY CART (0)      ENGLISH  
BLOGS
BOARDS
FACTORY  &  SHOP
All Blogs
1
   
>
   ...   
6
     
TulioAdriano , 17/09/2014
The Juicy Diary: Episode 6
Watch the newest episode of the Juicy Diary.
Hi everyone, here I am with Episode 6 of the Juicy Diary.

In this episode some of the struggle about implementing HQx3 filter on PS3, and a preview of the strategy guide.



If you missed any of the Juicy Diary episodes, click on this link to see all of them.

Best to all of you.
Tulio
COMMENTS ABOUT THIS ENTRY BELOW (1/1)
pigatti , 17/09/2014 - 16:11
Hello Tulio. The conversion of Pier Solar for HD is really very good and I can not wait to have my PC version on hand. About the problem of the game on the PS3, I think you will be able to solve it more easily than you think. Multiple consoles, multiple problems. Normal situation in develop's life.
     
TulioAdriano , 29/07/2014
PSHD news and Juicy Diary: Ep. 3
News on PSHD status and episode 3 of the Juicy Diary.
Hello everyone.

We're working hard to squash all the remaining bugs in Pier Solar. It's been a long road but we're finally getting there. Also we're not in full certification mode from all companies, which means, that once we've passed and we're approved, I can finally set a definitive release date for the game, which is something that I've been wanting to do much more than you can imagine.

As most of you are aware, we haven't been able to reach an agreement to get the Xbox 360 version published, and it's making it impossible to be released. So we sent a survey to all 360 backers giving the option to switch to another platform. If you're a 360 backer, check your email. It's probably there.

Finally I leave you here with the Juicy Diary (a sneak peak of OYAWM) episode 3. I hope you enjoy.



Best Regards,

-WM
COMMENTS ABOUT THIS ENTRY BELOW (5/7)
Gordman , 21/08/2014 - 09:19
Thanks for the recent updates, very happy to see that the projects bear fruits =)
jaz2627 , 17/08/2014 - 18:25
When do you think pier solar is coming out for DC?
Gordman , 10/08/2014 - 09:11
I like your concept of the Juicy Diary. Everyone who grumbles about a low number of updates has to be quiet in my opinion ;)
TulioAdriano , 03/08/2014 - 23:45
Hi, There will be no disc version for PS4, unfortunately. We use our own engine for everything. It gives us more flexibility. The DC version needs extra testing because it can't be patched, so it's not yet sent to manufacture.
nksx , 02/08/2014 - 14:37
When will the ps4 disc version be preorderable in shop?
     
TulioAdriano , 10/07/2014
The Juicy Diary: Episode 2
Now live the episode two. Click to watch.
Hi Everyone here's the Episode two of [:WM]'s Juicy Diary.

In this episode, watch the results of experimenting with a new compression algorithm for PS3, and also the implementation of HD Object files, which are sprites that integrate with the scenario, and also allow animation. Finally a new mystery bug appears.

Enjoy. [:P]
Tulio

COMMENTS ABOUT THIS ENTRY BELOW (5/11)
BigGramVader , 27/07/2014 - 18:34
It'd be nice if the Kickstarter backers could get these updates as well...
Gordman , 25/07/2014 - 21:16
Because that makes it way easier for me to decide if I invest in that expensive gem or not ^,^
Gordman , 25/07/2014 - 21:14
Many thanks for both juicy diary entries to let us look at your daily routine. After Fonzie and Tulio, Ruby is to see as well. That´s cool, I am excited who will be the next one :D I like to remember you guys to post a picture of the special project Y poster (or at least a part of it) please.
vegetafett , 19/07/2014 - 17:23
Looks good I hope one day I am doing the same kind of things. it is always good to see how much goes into a game especially one that is as big and complex as Pier Solar
TulioAdriano , 14/07/2014 - 23:09
Of course Fonzie is around, but he's focusing Project Y and N as well as on the production of the packagings and managing the manufacture of all products (PSHD included).
     
RubyWoo , 26/06/2014
News, Director's cut and JD [1]
PSHD Update Part 1: a bunch of updates you won't want to miss!
Hi Everyone.

It's been a super busy month, trying to wrap up everything and and lined up for release, here are a bunch of news and interesting stuff.

NEWS

We're starting the submission process for PSHD. Valve already approved it for release on Steam so that's done and done. We may contact some of you who subscribed to beta test to test the game on Steam using a beta key. Stay tuned. Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we're correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don't get another failed certification. Luckily, the process doesn't take as long as we thought, so the perspectives to getting a release date gets better. As soon as we're certified on all platforms we'll announce the date and put it on the street. We're also submitting PSHD for PEGI, which is slightly more complex than ESRB, but required for a release in Europe. We're expecting a rating of PEGI 7. One last thing, we're working to get a publisher to release PSHD in Japan. Due CERO regulations it's only possible to release a game if a studio has an established working office in Japan and we don't have it. So once we get it we're secure to release in Japan, this, hopefully could also lead to having a publisher for 360. Fingers crossed.

Director's Cut

It has been quite a complex journey to implement all improvements to Pier Solar from the MD/Genesis version to the HD version, but I'm also happy to declare them complete and ready to roll. So here's a list of all the things that are new and exclusive to PSHD:

Extended story and new side quests.

Pier Solar HD added 16 pages of text to the original story. But what does that translate into?

- There are new places to explore, with new bosses and new chests to open.
- Some loose ends got tied. Why is Alina the only elf? Why are our heroes the chosen ones? Why Zelini and Alina don't get along? Find out all about it on PSHD.
- New ending. In addition to the original Pier Solar ending, a new ending is possible. Maybe a secret ending too? What? Humm. ;-)
- New sidequests. Why was that boss at the watermelon farm so rude to the characters on Pier Solar for MD/Genesis? Because he was grumpy that his sidequest was stripped out the game. But now he is happy, his sidequest is back with a vengea... I mean, great reward at the end. How about another sidequest that could possibly trigger a secret ending? Huh? What? Err... Ha!

http://s18.postimg.org/dlseym1jd/mgf_blog1.png
 A glimpse at some new locations on PSHD 


Lossa Tools

http://s18.postimg.org/7iffsg0nd/mgf_blog2.png
 You can see the area map at the top right... 


http://s16.postimg.org/tn6yugvg5/mgf_blog3.png
 ... which can be expanded to view the full explored area and also see where you didn't explore yet. The highlighted items are chests. 


Edessot's robot pet is finally fulfilling his role as it was planned but stripped out of the original game. Lossa tools are available now with some cool functions such as area map, warp capabilities and auto-save, explained below because...[continues on the next post].

COMMENTS ABOUT THIS ENTRY BELOW (0/0)
     
RubyWoo , 26/06/2014
News, Director's cut and JD [2]
PSHD Update Part 2: a bunch of updates you won't want to miss!
The save system changed

The original save system in Pier Solar for MD/Genesis was designed with an idea in mind, to prevent the player from cheating the game by save/load/walk/save/load/walk to prevent encounters, etc. The way it worked originally was: Save anywhere but load will bring you to the last "door" that you crossed. This caused a lot of confusion among the players who would walk around, open a chest, save, and then when they loaded, the chest was closed and they didn't have their new items/xp/gold that they had when they saved. So now PSHD switched to a more traditional save model of using save points. The save points were carefully placed on each town, and also on each dungeon where it would be beneficial to the player. That doesn't mean every dungeon has a save point but those who do, well... you better save.

http://s3.postimg.org/jnngen30j/mgf_blog4.png
 The team using a save point. 


In addition to the save points Lossa can do what Pier Solar for MD/Genesis used to do, with its auto-save function. This means that if you enable auto-save, for every door you cross in a dungeon, lossa will save a "checkpoint" for you, so if you lose you will go back to that point rather than on the last save point. Very handy. [Continues on the next post.]

New Music

Pier Solar now features 3 new songs that couldn't fit on the MD/Genesis cartridge. If you have the OST you probably heard them on the bonus disc. However there was no FM version of those songs, therefore they had to be made in FM, and recorded directly from a real system in order to preserve maximum fidelity.

Inventory Expanded

Pier Solar for MD/Genesis featured an inventory of about 70 slots and each slot could accumulate up to 19 items. Now the capacity was doubled and you can accumulate up to 99 items per slot.
COMMENTS ABOUT THIS ENTRY BELOW (0/0)
1
   
>
   ...   
6
All Blogs:
WM's Blog
WM's Social:
            
BLANK CONTENT

FRANÇAIS
ESPAÑOL
PORTUGUÊS
  DEUTSCH  
日本語
Filter: OFF
OPTIONS